The Plaguelands

Session 4 - The Contagion

In outline form as best as my memory serves me.

  • Everyone witnessed the arrival of a portal and the rescuing of three childred by three heroic adventurers. The Three Hero’s all appear to quickly assend into the heavens after their brave deeds.
  • A couple of days later, the boy who had visited the party members offering to sell them the locked box, stumbles towards the Broken Tusk Inn with box in hand, only to fall to his death in the street consumed by the contents of the box….appearing of flameing “ambers”. The ambers spread in a plume of ash all those walking the street near by, including Gwenneth on her way to the tavern.
  • The characters learn at the mage shop, and Mage Tower, that the box was the work of a powerful Necromancer who created these boxes as a tool to spread death and kill all who come into contact with the “ambers” inside, which may easily be spead in the plumes of smoke that occur as it consumes it’s victim.
  • The powerful Necromancer was defeated long ago, and any possible solution to ending the plague boxes would reside at what remains at his old ruined tower. Wards were placed preventing anyone of great power from entering, thus the characters elect to attempt to find
    anything of value at the old tower.
  • On the Fifth level of the tower, after conquering a variety or reptilian beasts (which where untamable by the Ranger) a Tome is retrieved.
  • The characters are teleported back to the Mage tower, where one wizard alone (so not to curupt the others) studies its contents and casts spells to summon all the “ashes” return onto him. Once this is achieved the other spell casters turn on him to destroy what is left of the contagion, as well as the wizard in the process (whom was surely corrupted with the new knowledge that he gained) and the sole carrier of the contagion. Thus saving the townsfolk from genocide or being infested by the Plague that was surly to follow.
Session 3 - Meet the new boss, same as the old boss

My memory has faded a bit. Please feel free to augment or change.

After spending the rest of the evening celebrating the demise of Lamm, Reese and Krieg retire to their room. After a brief discussion, Reese wins the cot and promptly falls asleep. Krieg grumbles but eventually decides to sleep on the floor in front of the door. Meanwhile, Slayrin escorts Gwen home. Near dawn, Reese and Krieg’s window is forced open. Reese quickly wakes up, but is quickly knocked unconscious from a blow from the intruder. Krieg fights valiantly, but the intruder is joined by the large half-Orc from the other night and in the end is overmatched.

Awoken in the next room, Firth, investigates the commotion and confronts the intruder and the half-Orc. He too is overmatched and elects to retreat. As more people are woken up, the intruder and the half-Orc escape back out the window. A Halfling Cleric, Chessex, who is staying in a room on the third floor heals any wounded and revives Reese. It is too late, however, to save Kreig.

By this time Slayrin has returned. Reese and Slayrin discuss what to do, and come to the conclusion that they need to take out the remnants of the Lamm gang once and for all. They enlist the help of Firth, the Halfling Cleric Chessex, and another patron of the Inn, Marc.

They move in on Lamm’s old house where the Elf has now assumed leadership. Things go well and they dispatch a couple thugs quickly. Seeing the gang decimated, one of the gang runs for it and jumps into the water and disappears. Reese and Slayrin jump in after him. Reese comes up for air, and Marc takes a shot at him! But luckily it misses. Reese and Slayrin have found an underwater sewer pipe that the gang member must have used. They take a deep breath and start to swim up the pipe.

On land, the rest of the party has now moved on to clear the rest of Lamm’s old hideout. They struggle with the door which has been barred, but eventually get it down and start to explore the basement.

Reese and Slayrin eventually pop out into an underground cave and dispatch the fleeing gang member. They find a door, but are unable to open it, and return back to the surface and meet up with the party in the basement.

There, they manage to trip a trap, but none of them are mortally wounded, and eventually find a hidden key with a note.

They return to the Inn to rest and heal. The Lamm gang shouldn’t bother them or anyone anymore. Strangely, though, a kid approaches the party and offers an exchange. For 40 gold, he will give us the box that fits the key. Most of the party is in favor of the offer, but Reese feels that it is a bit too steep. Not wanting to haggle, the kid leaves once Reese refuses to pay 40 gold. Later, Reese relents and asks Broken Tusk to send word out to the kid, that they will pay the 40 gold.

Session 2 - Lamm

Quick recap:

While recuperating at the Broken Tusk Inn, Krieg notices that the ruffians who jumped him were now keeping an eye on the Inn. Later that night, Slaryin hears a commotion downstairs in the common room and goes down to investigate. He notices 3? intruders, including an Elf and a brutish Half-Orc. The Half-Orc has the owner of the Inn pinned up against the wall with a wicked looking knife pressed into his neck. The Elf is beaing Gwen and saying things like “Did you send them after us” and/or “Don’t let us see them again”, etc.

After some deliberation, it was decided that the party should move against the gang in hopes of helping Gwen, but also hoping to remove the target from their own backs. Slaryin and Durgar, the drunk, would remain behind at the Inn to monitor things while Krieg and Reese would leave the city openly so that the Lamm gang would believe that they were gone and no longer a threat, but return covertly in 2 days. They would meet at dawn in the market square just beyond the Broken Tusk Inn.

Krieg and Reese easily manage their foray into the wild, and on their way back to town meet a dairy farmer delivering cheese to none other than Lamm! The farmer, Muhdrus, agrees to let them deliver the wheel of cheese to Lamm saving him the trip.

After meeting up in the market square, the party decides to have Reese deliver the cheese to Lamm and hopefully scout it out a bit. Reese knocks on the door, and is admitted into the house by a guard named Alan. Reese takes note of the layout of the house, and after some chitchat with Alan, determined that there are probably a half dozen or so currently living at the house. Upstairs is living quarters, and downstairs training/meeting/secret stuff rooms.

Reese rejoins the party. Confident that Reese can get Alan to open the door again, they plan to have Reese approach the house again, and then when the door is open, Slaryin will cast a sleep spell on the doorway. The party will then rush over and awaken Reese and enter the house.

The plan is executed brilliantly! Alan opens the door and Reese falls asleep. However, Alan does not. Sensing something amiss, Alan quickly pulls Reese into the house and closes the door. DOH!

Stunned, the rest of the party is slow to react. Krieg slides along the side of the house, looking for another way in, but finding none, begins to try and set the house aflame. Meanwhile, Slaryin convinvces Durgar to try an break down the door. With a running start, Durgar throws all his weight against the door, which shatters. Alan has dragged Reese to the bottom of the stairs at the end of the hall, and upon seeing the two smash through the door, stabs Reese, disbling, but waking him. Durgar rushes forward while Slaryin casts some more spells. The commotion has alerted 3 other guards who join the fray. Reese is able to crawl some ways back toward the entry way, while Durgar occupies the guards. However, Durgar is not able to withstand the concerted attacks, and drops.

By this time, Krieg has rejoined the group and hastily tries to heal both Reese and Durgar. Feeling better, Reese re-engages the enemy, but soon drops as well. Slaryin’s spells eventually turn the tide, and the group manages to dispatch the guards and heal up.

Exploring the upstairs, they come across a locked door which Durgar quickly busts through, revealing a soundproof room and a halfling that they assume to be Lamm. in bed with two concubines. Their combined might dispatches Lamm, though Durgar drops again. They find a small box filled with coins and a +1 Ring of Protection. Krieg cuts off Lamm’s head and puts it in the box before the party hurriedly leaves before anyone else can show up. (They haven’t run into the Elf or the Half-Orc, or the thugs who attacked Krieg.)

They return to the Broken Tusk Inn to rest and report to Gwen that her sister has been avenged.

Session 1 - Korvosa

Reese Blackmyr and Krieg arrived in Korvosa a week ago. With no specific time table to find his older brother, they have spent much of their time doing some odd jobs around the city, and spending their nights at the Broken Tusk Inn. During their time in the city, they have come to know that the queen is becoming more and more disliked.

At the inn, they have become friendly with a serving girl, Gwen. Reese’s inquiries as to a shipment of tea then lead to Gwen’s introduction of Slaryin Silverton, a merchant of scrolls, who travelled with the caravan containing the tea and a possible contact. The talk of tea was soon forgotten as Gwen appeared distracted and upset, and upon questioning, she revealed that her sister and nephew had been murdered yesterday by a city gang trying to make a name for themselves. Apparently, one of the gang members stole the family’s treasured heirloom, a Harrow deck. (Gwen’s sister was an accomplished teller.) Her nephew was able to retrieve the deck, but the gang tracked him down and killed him. Distraught, Gwen’s sister went after the gang leader, Gaelon Lamm, but met her demise in the attempt. She has been collecting money to try and hire some adventurers to avenge her loss and to retrieve the family’s Harrow deck.

Shocked, the group decides to help her. First, they escort her back to her house, but upon arriving are met by the spirit of Gwen’s departed sister. The ghost pleads for their help to exact revenge upon Gaelon Lamm, and vanishes. Left behind is the Harrow deck. Gwen then reveals that this isn’t her house, and is confused as to how they arrived here. Also, she reveals that the murders took place a year ago.

Now that the family’s Harrow deck has reappeared, Reese questions whether they should go after Gaelon Lamm at all fearing a backlash from the gang. In hopes of getting a portent of what to do, Reese and Slaryin agree to have their fortunes read with the Harrow deck.

With no clear answers, the party decides to verify Gwen’s story and heads back to the Broken Tusk Inn to talk to her employer, except for Krieg, who wants to help Gwen and who heads over to the Fishery to scope out Lamm’s supposed hideout. Once in Lamm’s turf, Krieg is confronted by 2 gang members, who tell him to leave at knifepoint. He does so, but notices that another gang member follows him. He stops to see what the gang member will do, which is a sling bullet over his head. Krieg begins to cast, but the gang member is quickly joined by the first two, and he is overwhelmed and left to bleed to death on the streets.

Reese and Slaryin confirm Gwen’s story with the owner of the Broken Tusk Inn. Later, noticing that Krieg has not returned, Reese and Slaryin search the streets to find him, which they do and bring him back to the inn to recouperate.


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